artoni: (kokopelli)
artoni ([personal profile] artoni) wrote2022-05-08 06:05 pm

(no subject)


A D&D 5E SETTING
IN SPACE


Spelljammer defines itself as "...Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse." Originally published in 1989, it will be re-released for 5th edition in August 2022 - which means we have plenty of time to figure out cast and crew. While the sourcebook (and, ergo, additional subclasses/races/etc) is not yet available at the time of posting, I'm looking to note interest and figure out the basics of a campaign in the meantime. (That said, Unearthed Arcana might offer a sneak peek!)

Drawing inspiration from Firefly, Star Trek, Starlight Brigade, Treasure Planet, and others, the current concept is of a ragtag crew gathered together by one Captain Dayleph, trying to make a living in a galaxy universe setting where almost anything can happen. I'm not exaggerating; considering the multiverse, landing on different planets, planes, or whathave you are definitely possible. SO with that in mind, go ahead and give me your basic concepts here!

I live in PST [GMT-7] and am open Monday, Wednesday, Friday nights after 5:30pm
And Saturday/Sundays after 3pm.

We will be running one day a week.




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